GrimWorld
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Mod discussion: Archery

+3
dieu_du_soleil
darkhopper
holsamoht
7 posters

Go down

Mod discussion: Archery Empty Mod discussion: Archery

Post  holsamoht Sun Jul 10, 2011 11:57 pm

http://forums.bukkit.org/threads/mech-archers-b4-advanced-archery-935.14860/

Peoples thoughts

ps. I am not requesting or suggesting mods. I just ran across a lot of mods that people might find interesting and wanted others input Smile

holsamoht

Posts : 216
Join date : 2011-05-18

Back to top Go down

Mod discussion: Archery Empty Re: Mod discussion: Archery

Post  darkhopper Mon Jul 11, 2011 2:48 am

This reminds me of 303's arrow mod. It's pretty fun, but the tnt arrows were messy. The best part was the Skellis could use fire arrows or freeze arrows, making them more dangerous. However, if this were implemented without careful consideration, it could be a mess.
darkhopper
darkhopper

Posts : 214
Join date : 2011-05-17

Back to top Go down

Mod discussion: Archery Empty OH GOD NO

Post  dieu_du_soleil Tue Jul 12, 2011 12:58 am

I am truly against giving skeles more powers without nerfing. After my recent aquisition of diamond armor, i went exploring a new cave. Thirty seconds in i came up aganst a skele and a zombie. Needless to say, i felt confident after my recent win in the maze, and with amazing skill and strategy dispatched the zombie. The skeleton, however, turner out to be a considerably greater challenge, and killed me thrice before i finally made him explode into a plume of smoke (and two bones, which i happily claimed as my reward).

The point of that terrifying and dramatic story was to show that skeles are powerful enough as it is, and do not need a freeze ray or flamethrower to become more deadly.

dieu_du_soleil

Posts : 9
Join date : 2011-07-05

Back to top Go down

Mod discussion: Archery Empty ehhhh...

Post  loganj94 Fri Jul 15, 2011 2:11 am

Skeles would be like gods with this... so im gonna vote a big thumbs down on this one lol
loganj94
loganj94

Posts : 64
Join date : 2011-07-05
Age : 31
Location : Southern US

https://grimworld.iftopic.com

Back to top Go down

Mod discussion: Archery Empty maybe

Post  Primalkopfjager Fri Jul 15, 2011 8:30 am

i'm all for as long as skeles are not more powerful

Primalkopfjager

Posts : 14
Join date : 2011-07-12

Back to top Go down

Mod discussion: Archery Empty Re: Mod discussion: Archery

Post  loganj94 Fri Jul 15, 2011 2:15 pm

Primalkopfjager wrote:i'm all for as long as skeles are not more powerful
Thats the whole idea though?
loganj94
loganj94

Posts : 64
Join date : 2011-07-05
Age : 31
Location : Southern US

https://grimworld.iftopic.com

Back to top Go down

Mod discussion: Archery Empty I am for this Mod

Post  Kitsune Mon Aug 22, 2011 2:06 pm

I dont really like bows and arrows currently there are just boring and it takes like 5 to kill anything if you dont have a high skill.
And besides most ppl arent out when there are skele's so why would more power make that much of a diff truefully i wouldnt mind a greater challenge from monsters but thats just me. The special arrows sound amazing!


So, point is I am all for implementing this mod into the server
Kitsune
Kitsune

Posts : 90
Join date : 2011-08-04
Age : 29

http://home.grimworld.co/

Back to top Go down

Mod discussion: Archery Empty Re: Mod discussion: Archery

Post  Leviathan7 Mon Aug 22, 2011 3:42 pm

I think everything is pretty balanced the way it is... I'm not having any problems fighting skele's or dealing damage.
Shoot more arrows and use cover.
Leviathan7
Leviathan7

Posts : 77
Join date : 2011-07-20
Age : 40
Location : Toronto, Ontario, Canada

Back to top Go down

Mod discussion: Archery Empty Re: Mod discussion: Archery

Post  Kitsune Tue Aug 23, 2011 10:30 am

It's not that its unbalance levi thats not what im saying at all here....

I'm saying it would make things more interesting. Maybe give a greater challenge and make bows more fun to use since you would have a veriaty of arrows instead of the normal plain boring one. Plus it would add more of a strategic side of archery Which arrow would be best in this situation? type thing
yaknow?
Kitsune
Kitsune

Posts : 90
Join date : 2011-08-04
Age : 29

http://home.grimworld.co/

Back to top Go down

Mod discussion: Archery Empty Re: Mod discussion: Archery

Post  Leviathan7 Wed Aug 24, 2011 4:23 am

Tri arrow and Zues arrow might be fine, but none of the other ones seem fit for use on this server.
Leviathan7
Leviathan7

Posts : 77
Join date : 2011-07-20
Age : 40
Location : Toronto, Ontario, Canada

Back to top Go down

Mod discussion: Archery Empty Re: Mod discussion: Archery

Post  Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum